09-14-2021, 11:01 PM
This is probably painfully simple but not for all of us lol.
I want to have a tapered tower (Sharp or acute pyramid) of bricks crumble (Not fracture or voronoi, bricks should stay whole) from the top down and have bricks collide with standing structure intact as they tumble down.
I have a surface test object set to "Volume (Inside)" animate down over bricks, works fine, but as you've probably guessed lead bricks do not collide with preceding bricks not yet activated they just clip through straight to ground, so I need to have the structure collision calculate in it's entirety as the top of it tumbles down brick by brick.
I know it's simple but not getting through the led, I tried adding time + another physX object to sort of delay, but anyway, brain needing a little bit of guidance.
Thank you in advance for any and all guidance!
I want to have a tapered tower (Sharp or acute pyramid) of bricks crumble (Not fracture or voronoi, bricks should stay whole) from the top down and have bricks collide with standing structure intact as they tumble down.
I have a surface test object set to "Volume (Inside)" animate down over bricks, works fine, but as you've probably guessed lead bricks do not collide with preceding bricks not yet activated they just clip through straight to ground, so I need to have the structure collision calculate in it's entirety as the top of it tumbles down brick by brick.
I know it's simple but not getting through the led, I tried adding time + another physX object to sort of delay, but anyway, brain needing a little bit of guidance.
Thank you in advance for any and all guidance!