09-16-2021, 11:20 AM
Hi,
I'm trying to make a condensation effect, where I can controle the big droplets and Ice shards separately from the small droplets.
I've managed to get a descent looking scatter for both the small and big droplets. But now I'm trying to figure out how I can delete the small droplets when they're intersecting with the big ones. I can't seem to get it to work.
I tried with PhysX Shape and collision but the small droplets started delete them self's, because when they are first spawned they intersect a bit, I solved this with the particle physics collision.
I tried to add a tymesher to the big droplets so that I could use a surface test (inside) on the small ones. But somehow some survive?
Any ideas how to solve it?
thanks
I'm trying to make a condensation effect, where I can controle the big droplets and Ice shards separately from the small droplets.
I've managed to get a descent looking scatter for both the small and big droplets. But now I'm trying to figure out how I can delete the small droplets when they're intersecting with the big ones. I can't seem to get it to work.
I tried with PhysX Shape and collision but the small droplets started delete them self's, because when they are first spawned they intersect a bit, I solved this with the particle physics collision.
I tried to add a tymesher to the big droplets so that I could use a surface test (inside) on the small ones. But somehow some survive?
Any ideas how to solve it?
thanks