Hi yall, I'm new to tyflow.
Is there a way to use textures like height/alpha map to dictate the shapes of the fractures? i.e. splinters along wood grain or preserving tile shapes like in the image below (red lines)
Is there a way to use textures like height/alpha map to dictate the shapes of the fractures? i.e. splinters along wood grain or preserving tile shapes like in the image below (red lines)