11-18-2021, 04:59 PM
I am making an image out of particles, then causing them to swirl around. Then, at a specific point, make the particles swirl back differently to their original position.
The first stage works well, and the particles move about and bump into each other.
I am using Particle physics to do the collisions.
The second part is not going well. To make the particles go back to their original position, I am using Custom Properties Get TM. The particles only go back in a straight line and ignores any force or Particle physics.
I tried using find target using Custom TM, but that bounced around and never quite got there.
Are there any other methods or tips?
I would appreciate some help.
Thank you
The first stage works well, and the particles move about and bump into each other.
I am using Particle physics to do the collisions.
The second part is not going well. To make the particles go back to their original position, I am using Custom Properties Get TM. The particles only go back in a straight line and ignores any force or Particle physics.
I tried using find target using Custom TM, but that bounced around and never quite got there.
Are there any other methods or tips?
I would appreciate some help.
Thank you