Add some operators for mesh control.
#2
Unfortunately tyFlow isn't well suited for deformation modifiers. Anytime a mesh in tyFlow is changed, it is internally duplicated....every internal mesh of tyFlow is static. So for example, if you had a Bend operator on 1000 particles and animated their bend over 100 frames...that would result in 100,000 internal meshes being generated, which is not great for RAM consumption. Maybe someday this will change but currently tyFlow isn't designed for those kinda of mesh deformations.
  Reply


Messages In This Thread
Add some operators for mesh control. - by cgdvs - 05-08-2022, 01:29 AM
RE: Add some operators for mesh control. - by tyFlow - 05-10-2022, 01:40 PM

Forum Jump: