(05-10-2022, 01:40 PM)tyFlow Wrote: Unfortunately tyFlow isn't well suited for deformation modifiers. Anytime a mesh in tyFlow is changed, it is internally duplicated....every internal mesh of tyFlow is static. So for example, if you had a Bend operator on 1000 particles and animated their bend over 100 frames...that would result in 100,000 internal meshes being generated, which is not great for RAM consumption. Maybe someday this will change but currently tyFlow isn't designed for those kinda of mesh deformations.
If you change the dynamic attribute of bend to static, is there no such problem? Even if bend is static, it can do a lot of things.
Similar to the displacement operator.
For example, it only changes the final shape of the object and does not record the animation.
You can refer to the "Displace" operator. Do you think this idea is feasible?