PhysX Collision Hull Animation is different from that of mesh
#4
Here good sir. Max scene - 

https://drive.google.com/file/d/1u1oqnb7...sp=sharing

Appreciate your help. 

Also if its not too much to ask, I have another issue. So basically I have 5 different coffee beans, which are grouped, and then a multi sub object is applied on them with object ID given to them. They look fine as normal objects, but when I add them to tyflow the beans texture gets off (IMAGE ATTACHED). Either the unwrapping gets off, or the object ID or something I am not perfectly sure. I tried adding material ID operator and tried all OPTIONS (logically keep original should work but it doesn't). I tried adding all 5 beans separately into shape operator with different material each but that didn't work as well for some reason. Do help me on this as well if possible.


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RE: PhysX Collision Hull Animation is different from that of mesh - by Ajayshenoy - 05-14-2022, 03:55 PM

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