05-16-2022, 03:42 PM
You could post your file?
tyLooper operates on meshes, not particle transforms...it's certainly possible to loop particles, but you first have to convert them to meshes with a Mesh operator. You also have to make sure that face/vertex count doesn't over time, so you have to sync your particle birth properly to account for your loop range.
tyLooper operates on meshes, not particle transforms...it's certainly possible to loop particles, but you first have to convert them to meshes with a Mesh operator. You also have to make sure that face/vertex count doesn't over time, so you have to sync your particle birth properly to account for your loop range.