How can I apply 3dsMax spacewraps force?
#4
Ah, yes some legacy warps have strange scales. Others are randomly multiplied by 10 in the SDK (if you recall, PFlow's default force influence is 1000% for some random reason)...the workaround is to just boost the affect value for now for those problem warps. Everything in tyFlow works in the base scene scale of 1 and time scale of 1 frame. So, for example, a gravity value of -10 means that every whole frame of the simulation, the force will push particles 10 scene units.
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RE: How can I apply 3dsMax spacewraps force? - by tyFlow - 04-02-2019, 07:12 AM

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