Vray GPU shape particles are always spheres
#15
CPU renders correctly unless you have motion blur turn on in the camera, in which case, it renders as spheres - no matter whether you use trimsesh or instances etc.

If I turn off the shaper operator in event 2, then it will render everything as the cylinders from event 1.

I guess this is something that was fixed in the beta then?
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RE: Vray GPU shape particles are always spheres - by mynewcat - 05-17-2022, 10:47 AM

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