I've fixed this problem by ticking 'ignore start penetrations' in PhysX shape & sending out a property test for each fracture to see if velocity magnitude is greater than 0.001 and then apply a gravity force if so. https://i.imgur.com/fyllaHr.mp4
I'm now having another problem - some pieces of the roof remain in place without moving at all. Can I somehow tell Tyflow to cause chunks of little volume to fall down? E.g. https://i.imgur.com/KwijQq1.png
Light purple chunks are static
(btw is there a way to prevent particles from self colliding? I'm not asking for this sim, though)
I'm now having another problem - some pieces of the roof remain in place without moving at all. Can I somehow tell Tyflow to cause chunks of little volume to fall down? E.g. https://i.imgur.com/KwijQq1.png
Light purple chunks are static
(btw is there a way to prevent particles from self colliding? I'm not asking for this sim, though)