Quick question - would I have to export the roof fractures to an animated mesh so that i can use them as collisions for the house's ceiling (right below the roof)? I'm using the same bind-search setup as the roof.
As you can see only the outskirts of the ceiling is highlighted blue by the surface test which tests for distance between ceiling and roof models. I'd need it to test for distance between the moving roof fractures only and the ceiling :
Edit: the ceiling/floor doesnt seem to work with bind search the same way as the roof does, as you can see there are still blue fractures floating in the air
https://i.imgur.com/rnNox0K.png
Also - can I disable collision after it stops moving, or at a certain frame? After the sphere causes the explosion it dies off mid-air but still collides with fractures that are falling down.
p.s. are you able to recommend any training for Tyflow, as spending 5 days on a roof destruction is taking a bit too long... it should be no more than a day at most. I've been thinking of giving Demolition Master a go but I'd like to explore training programmes for Tyflow first.
As you can see only the outskirts of the ceiling is highlighted blue by the surface test which tests for distance between ceiling and roof models. I'd need it to test for distance between the moving roof fractures only and the ceiling :
Edit: the ceiling/floor doesnt seem to work with bind search the same way as the roof does, as you can see there are still blue fractures floating in the air
https://i.imgur.com/rnNox0K.png
Also - can I disable collision after it stops moving, or at a certain frame? After the sphere causes the explosion it dies off mid-air but still collides with fractures that are falling down.
p.s. are you able to recommend any training for Tyflow, as spending 5 days on a roof destruction is taking a bit too long... it should be no more than a day at most. I've been thinking of giving Demolition Master a go but I'd like to explore training programmes for Tyflow first.