Hey, I'm trying to figure out the best way to simulate a metallic door covered by wooden planks getting hit by a battering ram:
https://i.imgur.com/gVhToY6.png
https://i.imgur.com/CGsjWQ6.png
I have been following this tutorial: https://www.youtube.com/watch?v=ZA-g0cC5FcE
The setup is different from mine. Here's the results I'm getting with 200 and 8000 voronoi points respectively: https://i.imgur.com/yz5kIFU.png / https://i.imgur.com/Je1zDQP.mp4
UPD on sim: I use spheres as binding points. Movement is not perfect, and I don't want the door to crack. https://i.imgur.com/SIXrT00.png / https://i.imgur.com/qIuB83s.mp4
Perhaps I could just animate a soft selection like this - for this scene it'd probably work as it's just a cylinder ramming the door. Open to answers though. https://i.imgur.com/Jfe1uWB.png
I'd like the metals to bend and the wood to shatter when the ram penetrates the door by roughly 60cm. The wood and metals are two separate models. The door is surrounded by stone walls which should be static.
I'm also unsure how to tackle an issue where where a Kinematic/Dynamic switch using Surface Tests results in the door becoming alive and slightly moving before the battering ram hits the door. It does so as soon as the battering ram comes in contact with the distance set by the Surface Test. Is there a way to only activate the door once the battering ram hits the door? Maybe I'm just not understanding Tyflow physics correctly, in which case I'd be happy to know!
https://i.imgur.com/gVhToY6.png
https://i.imgur.com/CGsjWQ6.png
I have been following this tutorial: https://www.youtube.com/watch?v=ZA-g0cC5FcE
The setup is different from mine. Here's the results I'm getting with 200 and 8000 voronoi points respectively: https://i.imgur.com/yz5kIFU.png / https://i.imgur.com/Je1zDQP.mp4
UPD on sim: I use spheres as binding points. Movement is not perfect, and I don't want the door to crack. https://i.imgur.com/SIXrT00.png / https://i.imgur.com/qIuB83s.mp4
Perhaps I could just animate a soft selection like this - for this scene it'd probably work as it's just a cylinder ramming the door. Open to answers though. https://i.imgur.com/Jfe1uWB.png
I'd like the metals to bend and the wood to shatter when the ram penetrates the door by roughly 60cm. The wood and metals are two separate models. The door is surrounded by stone walls which should be static.
I'm also unsure how to tackle an issue where where a Kinematic/Dynamic switch using Surface Tests results in the door becoming alive and slightly moving before the battering ram hits the door. It does so as soon as the battering ram comes in contact with the distance set by the Surface Test. Is there a way to only activate the door once the battering ram hits the door? Maybe I'm just not understanding Tyflow physics correctly, in which case I'd be happy to know!