06-13-2022, 06:25 PM
Are you rendering as instances or meshes? If you're rendering as instances, try meshes. It's possible that tyFlow's material ID overrides are evaluating at an instance-level after the material has evaluated, due to the way instance information is passed to VRay at rendering.
Beyond that you'd have to send the scene to Chaos Group to look at...I have no control over how their materials work, and there are further complications surrounded how tyFlow was implemented in VRay 5 (Chaos Group did the GPU implementation entirely).
Beyond that you'd have to send the scene to Chaos Group to look at...I have no control over how their materials work, and there are further complications surrounded how tyFlow was implemented in VRay 5 (Chaos Group did the GPU implementation entirely).