06-26-2022, 07:30 AM
Hi, I m trying to create lots of balls that bounce and maintain their volume but I m struggling to have nice collision between them.
I m using the method above with particles bind and add particles physics for collision but is really not precise.
The other method is doing the same but with physx bind ?
I ve tried also with inflate but not having the result that I want.
I thought also to Cuda but it seams not considering the volume particle binds anymore.
Which can be a good approach for balls not completely rigid but not squishy ? Like basketball for example ?
Thanks
I m using the method above with particles bind and add particles physics for collision but is really not precise.
The other method is doing the same but with physx bind ?
I ve tried also with inflate but not having the result that I want.
I thought also to Cuda but it seams not considering the volume particle binds anymore.
Which can be a good approach for balls not completely rigid but not squishy ? Like basketball for example ?
Thanks