soft bodies not loosing shape, voxel problem?
#4
Hi, I m trying to create lots of balls that bounce and maintain their volume but I m struggling to have nice collision between them. 
I m using the method above with particles bind and add particles physics for collision but is really not precise.

The other method is doing the same but with physx bind ? 

I ve tried also with inflate but not having the result that I want.

I thought also to Cuda but it seams not considering the volume particle binds anymore.


Which can be a good approach for balls not completely rigid but not squishy ? Like basketball for example ? 
Thanks
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RE: soft bodies not loosing shape, voxel problem? - by alessandro.d84 - 06-26-2022, 07:30 AM

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