07-03-2022, 11:59 PM
It's the other way around...the skin(s) are assigned to the root.
The root is the base of the hierarchy of your actor. It's essentially the tyActor helper converted into a particle. All of the objects you add to a tyActor are the 'rig' particles of the 'root'. So in that sense, I don't understand the purpose of changing the root...and in the context of a flow it wouldn't really make sense.
The root is the base of the hierarchy of your actor. It's essentially the tyActor helper converted into a particle. All of the objects you add to a tyActor are the 'rig' particles of the 'root'. So in that sense, I don't understand the purpose of changing the root...and in the context of a flow it wouldn't really make sense.