manually assign root particles for tyActor
#3
(07-03-2022, 11:59 PM)tyFlow Wrote: It's the other way around...the skin(s) are assigned to the root.

The root is the base of the hierarchy of your actor. It's essentially the tyActor helper converted into a particle. All of the objects you add to a tyActor are the 'rig' particles of the 'root'. So in that sense, I don't understand the purpose of changing the root...and in the context of a flow it wouldn't really make sense.

Oh ok.....I got it....I understand.....I forgot that part where tyactor itself is a particle....but here's a question, for e.g. I have a mechanical rig, where my mechanical geometry parts are linked with different bones mechanism.....now if I include all the bones and the 3d mechanical geometry into tyActor, well tyActor will also consider 3D geometry as rig particles...which I dont want, I want it to not be rig particle


Thank you
Nayan Bodawala
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RE: manually assign root particles for tyActor - by nayan - 07-06-2022, 06:16 AM

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