Thank you very much.
Your advice has improved a lot of what I was working on.
with your help, I can now make a simple necklace that consists of one shape to some extent,
but I want to make a more complicated type of necklace.
![[Image: yZOfGqb.png]](https://i.imgur.com/yZOfGqb.png)
for example, with a weight mesh on it, or one part of necklace has a different shape and size... etc.
![[Image: d4dl5Vg.png]](https://i.imgur.com/d4dl5Vg.png)
Can I implement this in a spline-based necklace simulation using tyflow in this way?
I also thought of how to bind objects to Spline, but I don't know the specific method...
Your advice has improved a lot of what I was working on.
with your help, I can now make a simple necklace that consists of one shape to some extent,
but I want to make a more complicated type of necklace.
![[Image: yZOfGqb.png]](https://i.imgur.com/yZOfGqb.png)
for example, with a weight mesh on it, or one part of necklace has a different shape and size... etc.
![[Image: d4dl5Vg.png]](https://i.imgur.com/d4dl5Vg.png)
Can I implement this in a spline-based necklace simulation using tyflow in this way?
I also thought of how to bind objects to Spline, but I don't know the specific method...
