After a lot of trial and error, I'd like to upload the current progress because got a small improvement.
my goal is to get more realistic necklaces simulation, in response to dancing person mesh.
But I don't know if this is really possible...
necklace movement is still feels hard, it does not respond properly to the mesh that is being used as a collisions.
It shows good movement when using a cylinder collision, but it is terrible when using a dancing human(skeletal mesh)
If anyone who can help me, reply plz..
I would welcome any solution or advice about the necklace simulation using tyflow.
thank you
my goal is to get more realistic necklaces simulation, in response to dancing person mesh.
But I don't know if this is really possible...
necklace movement is still feels hard, it does not respond properly to the mesh that is being used as a collisions.
It shows good movement when using a cylinder collision, but it is terrible when using a dancing human(skeletal mesh)
If anyone who can help me, reply plz..
I would welcome any solution or advice about the necklace simulation using tyflow.
thank you