07-20-2022, 05:23 PM
Hmm, interesting idea...right now it's not possible by default because moblur is calculated as the difference between transforms over the motion blur interval. No motion = no moblur.
I'm just spitballing here, but maybe the tyVertexVelocity modifier could be used to save the original motion to a UVW channel (it has that option), then you could do a render-to-texture bake and load that in as a velocity map? Not really sure if it would work since I haven't tried it....moblur on stationary geometry is an unusual request.
I'm just spitballing here, but maybe the tyVertexVelocity modifier could be used to save the original motion to a UVW channel (it has that option), then you could do a render-to-texture bake and load that in as a velocity map? Not really sure if it would work since I haven't tried it....moblur on stationary geometry is an unusual request.