Caching tyActor rig particles without meshes
#1
Hi everybody,

I have a flow using a tyActor and deform the instanced actors with PhysX.
My setup is similar to the one in this tutorial by Allan McKay (when he is spawning several cars): Tyflow Tutorial - Dynamic Car Destruction (3ds max 2019) - YouTube

My issue: In my flow I need a lot more instanced actors, so if I export to a tyCache with the mesh data, individual cache file size would exceed several gigabytes.

I wonder if there's a way to cache actor rig particles without the data of the deformed mesh and re-apply the actor mesh to the cached rig particles at a later time.

I'm quite new to tyFlow, so hopefully I haven't missed anything totally obvious.
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Caching tyActor rig particles without meshes - by lbirkholz - 07-21-2022, 03:55 PM

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