07-26-2022, 03:21 PM
One thing you can also try: make sure in your network render scene that the source tyFlow for the tySplines object is unhidden. You don’t have to have the particles renderable (ie, they don’t need a Mesh operator)…but the only other thing I can think of is that the flow might not be updating the tySplines object properly if it’s hidden and its evaluation is therefore being skipped.