TBKoen
What about using a force with a drag from 3dsmax? (in space warps/force/drag)
Haven't tried it but perhaps it works.
Cheers!
It appears to have the same effect as the slow operator i'm afraid.
I love that you call it a snail node looool. but like i said above, the "Slow Operator" has some strange effects on the path and doesn't seem to fully stop the particles in the way i'm hoping
(07-27-2022, 02:22 PM)ldotchopz Wrote: This is probably very simple but i can't think of a way to do it.
I have a particle being emitted from a tyicon with speed dirving it. but i want the particle to come to a gradual stop. keyframing the speed does nothing. and the slow operator screws up the noise pattern have of the tyspline.
Is there a way to just slowly bring it to a stop?
Thanks
What about using a force with a drag from 3dsmax? (in space warps/force/drag)
Haven't tried it but perhaps it works.
Cheers!
It appears to have the same effect as the slow operator i'm afraid.
(07-28-2022, 02:34 AM)424454078@qq.com Wrote: Snail node
I love that you call it a snail node looool. but like i said above, the "Slow Operator" has some strange effects on the path and doesn't seem to fully stop the particles in the way i'm hoping