PhoenixFD + TyFlow
#3
Quote:-let objects float on a Phoenix FD Liquid surface?


This should be simple: object bind your particles to the generated liquid mesh? and then move them around, possibly by fluid op?


Quote:-tear cloth apart by the weigth of water? 

thats bit more difficult. Since phoenix doesn´t have rigid body or cloth interaction built in, you´d have to fake it:

1. Sim cloth shape with fake water (sphere with noise or something), including tearing.
2. Fill that cloth shape with phoenix liquid and sim.

If you get some good reference of cloth filled with water, you can probably mimic the weight of the water and just handkey something....

Quote:-push objects around by water?

Another fake one...:

1. Create setup with physx, that mimics liquid particles (think "ball pit"), to push static objects around.
2. Create liquid sim with cached static objects.

Phoenix needs to get liquid rigid body interaction going...
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Messages In This Thread
PhoenixFD + TyFlow - by Heerockss - 04-08-2019, 01:14 PM
RE: PhoenixFD + TyFlow - by Hichamnebo - 04-08-2019, 01:26 PM
RE: PhoenixFD + TyFlow - by insertmesh - 04-08-2019, 08:42 PM
RE: PhoenixFD + TyFlow - by tyFlow - 04-08-2019, 10:42 PM
RE: PhoenixFD + TyFlow - by jeoc27 - 07-16-2019, 12:54 AM

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