Particle loop function
#1
I recently asked in the forum how to seamlessly loop a swarm of flys buzzing around but it turns out its quite hard to make look natural with custom tm and so forth due its linear transition.

I am a motion designer and many things i do for work and social media require loops of various things. sometimes it can even save space, for example having a 30 frame cache looping over a 300 frame animation. saving on uploading to farms and hard disk space.

The tylooper is great for most situations but i have found myself stuck when it comes to things like swarms or tenticles that need to loop somehow internally to get a smooth transition.

would be great to see this in the force operator for the noise parameters, and in the flocking operator.

Thanks!


Attached Files
.max   flys-loop-2020.max (Size: 1 MB / Downloads: 151)
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Messages In This Thread
Particle loop function - by ldotchopz - 08-08-2022, 10:55 AM
RE: Particle loop function - by tyFlow - 08-08-2022, 12:40 PM
RE: Particle loop function - by ldotchopz - 08-08-2022, 01:58 PM

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