08-08-2022, 01:58 PM
(08-08-2022, 12:40 PM)tyFlow Wrote: tyLooper works best when the loop "almost" works on its own...it's really just to smooth things over to make it seamless, but it can't usually take a totally different start and end state and blend them in a way that doesn't look awful.
tyActor Animation has a loop mode too, which blends the transforms of the underlying bones over time, instead of the mesh vertices directly. This can yield better results than vertex blending in some cases and is great for bone-driven characters.
However, getting a seamless loop for something like a swarm or flock of things isn't really possible without the underlying animation looping in some manner (ex: following a closed path). I mean, maybe it's theoretically possible given some PHD-level analysis and extrapolation of motion But not something that's possible given tyFlow's capabilities.
Damn that’s disappointing. I thought for some reason it would be easy, but then again, I have 0 knowledge of how to program anything lool. Okay cool. Thanks for the response, I will look elsewhere for a solution.
I still think it could be a game changer for motion graphics and things if you ever decided to do some PHD level analysisÂ