Thank you for your support
You are right. Actors seems to get me some of the way.
But I can't make them just transfer their transform Matrix animation on to the existing particles.
As shown in the video, the green X's (no geometry Actors) represents the transform animation of the Actor, but they seem to exist on their own, and are not driving the existing Particles, which are laid out in a preexisting pattern of position and board sizes.
I my head, I imagine that I would be able to create an pre-existing wooden floor layout. and then reference an outside keyframed animation matrix, which I can then apply to the pre-existing particles.
You are right. Actors seems to get me some of the way.
But I can't make them just transfer their transform Matrix animation on to the existing particles.
As shown in the video, the green X's (no geometry Actors) represents the transform animation of the Actor, but they seem to exist on their own, and are not driving the existing Particles, which are laid out in a preexisting pattern of position and board sizes.
I my head, I imagine that I would be able to create an pre-existing wooden floor layout. and then reference an outside keyframed animation matrix, which I can then apply to the pre-existing particles.