multiple collision/spawns
#4
Actually there's a simpler way, I just forgot Smile

Don't send anything out from the Collision operator. Then below it, place a Spawn operator and set the mode to 'marked for collision spawn' and then send those spawned particles to another event. Then in the collision operator set 'evaluation timing' to 'in order' and enable 'mark for collision spawn'.
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Messages In This Thread
multiple collision/spawns - by tycera - 08-11-2022, 06:40 AM
RE: multiple collision/spawns - by tyFlow - 08-12-2022, 04:49 AM
RE: multiple collision/spawns - by tycera - 08-12-2022, 05:27 AM
RE: multiple collision/spawns - by tyFlow - 08-12-2022, 07:50 PM
RE: multiple collision/spawns - by tycera - 08-15-2022, 06:38 PM
RE: multiple collision/spawns - by tyFlow - 08-15-2022, 06:51 PM
RE: multiple collision/spawns - by tycera - 08-16-2022, 04:26 AM
RE: multiple collision/spawns - by tyFlow - 08-16-2022, 04:33 AM
RE: multiple collision/spawns - by tycera - 08-16-2022, 04:52 AM
RE: multiple collision/spawns - by tyFlow - 08-16-2022, 04:55 AM
RE: multiple collision/spawns - by tycera - 08-16-2022, 05:00 AM

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