09-02-2022, 03:38 AM
Thanks for the file.
The issue is occurring because the culling object is being evaluated at the same frame as the cache...so when you offset the cache it's effectively offsetting the box animation.
While that sort of makes sense...it's confusing and definitely not intuitive...so in the next build I will make sure that culling objects are evaluated independent of any cache retimings.
The issue is occurring because the culling object is being evaluated at the same frame as the cache...so when you offset the cache it's effectively offsetting the box animation.
While that sort of makes sense...it's confusing and definitely not intuitive...so in the next build I will make sure that culling objects are evaluated independent of any cache retimings.