Custom properties: get TM state interpolation?
#1
For an effect like rubbery material (using cloth) that would spring back into the original shape after being influenced by forces I tired using the set and get TM with custom properties using a low interpolation like 0.1 and continuous timing.
That works fine, up to a point. 

The issue is that after the initial bunce back, the particles take their sweet time to go back and basically slow down to a crawl and never get back to the original shape completely. 

I tried higher values, but they still have the same outcome, after the initial spring back, they are very slow to get return to the initial shape.

My questions are:

1. what does the interpolation value mean? Does 0.1 mean that 10% interpolation is applied to each frame?
2. is there a better way to achieved this effect for cloth?

Thanks!
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Custom properties: get TM state interpolation? - by config.sys - 09-03-2022, 01:31 PM

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