TySplines UV Issue
#4
Max splines do it a little differently...instead of having the final bridge of polygons span the values leading back to the first, they instead just have a hard break of values where there's no connection back to the first value. If you apply a texmap you can see there's a seam in the UVWs where the loop occurs (see attached).

While neither solution allows for a clean loop (because that's not possible), I agree that Max's mode looks nicer overall. I'll look into implementing that in my own mesher.


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Messages In This Thread
TySplines UV Issue - by alessandro.d84 - 09-04-2022, 04:01 PM
RE: TySplines UV Issue - by tyFlow - 09-04-2022, 05:28 PM
RE: TySplines UV Issue - by alessandro.d84 - 09-04-2022, 06:12 PM
RE: TySplines UV Issue - by tyFlow - 09-04-2022, 06:34 PM
RE: TySplines UV Issue - by tyFlow - 09-05-2022, 02:58 AM
RE: TySplines UV Issue - by alessandro.d84 - 09-05-2022, 05:35 AM
RE: TySplines UV Issue - by alessandro.d84 - 09-07-2022, 05:54 PM

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