Local direction of travel (particle axis)
#2
I would do 2 things:

1) To align particle transforms to face normals, use a Rotation operator set to surface alignment mode and also disable 'affect particle shape orientation'. That will cause only the transform to rotate, allowing you to orient particle Z-axes to the surface.

2) Use the Position Transfer workflow to simulate the particles on a static deer, and then transfer to the moving deer after. It will make your life a lot easier Smile There's an official example scene showing how to use that operator but it's pretty simple.
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RE: Local direction of travel (particle axis) - by tyFlow - 09-08-2022, 01:08 AM

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