Local direction of travel (particle axis)
#3
(09-08-2022, 01:08 AM)tyFlow Wrote: I would do 2 things:

1) To align particle transforms to face normals, use a Rotation operator set to surface alignment mode and also disable 'affect particle shape orientation'. That will cause only the transform to rotate, allowing you to orient particle Z-axes to the surface.

2) Use the Position Transfer workflow to simulate the particles on a static deer, and then transfer to the moving deer after. It will make your life a lot easier Smile There's an official example scene showing how to use that operator but it's pretty simple.

Yes this is perfect!!!
I was already doing tip #2 because you advised me of that earlier in this project.
But the Rotation-surface alignment is EXACTLY what I needed.

Thanks so much for always being around to provide support for this great product!!!
E
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RE: Local direction of travel (particle axis) - by Narad13 - 09-08-2022, 04:02 AM

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