PhysX collision interaction from different events - Possible?
#4
Ahh sorry.. I misunderstood. you...
One way to do it is using a Phys Xollision operator and checking "inter particle collisions)
I did that, and I switched physX switch to kinematic so it can test it in that second event all the time (with disabled physX it wozldn't test it) .
Then you just tranfver it into next event where you will just have PhysX switch activate (you don't need new PhysX shape here (because it transfer from previous)

The only slight problem now, is when PhysX Collision being triggered,  the particles are all triggering (because they are touching eachother (and we don't have "ignore this event" option in PhysX Collision.
You can solve this by using groups...

Hope it helps:


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RE: PhysX collision interaction from different events - Possible? - by d4rk3lf - 09-19-2022, 02:09 PM

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