PhysX collision interaction from different events - Possible?
#5
(09-19-2022, 02:09 PM)d4rk3lf Wrote: Ahh sorry.. I misunderstood. you...
One way to do it is using a Phys Xollision operator and checking "inter particle collisions)
I did that, and I switched physX switch to kinematic so it can test it in that second event all the time (with disabled physX it wozldn't test it) .
Then you just tranfver it into next event where you will just have PhysX switch activate (you don't need new PhysX shape here (because it transfer from previous)

The only slight problem now, is when PhysX Collision being triggered,  the particles are all triggering (because they are touching eachother (and we don't have "ignore this event" option in PhysX Collision.
You can solve this by using groups...

Hope it helps:

Yeah i see what you're saying, thank you for the file. would be cool if some features were added to make this workflow happen. would be great for fully dynamic destruction.
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RE: PhysX collision interaction from different events - Possible? - by ldotchopz - 09-19-2022, 09:37 PM

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