PhysX collision interaction from different events - Possible?
#6
Well, I am sure it's already possible, I just didn't explored it yet too much (simply because I usually use PhysX bind in this situations, and therefore it's not moving anyway, before it being hit)
For example, i am pretty sure it's possible to test group of particles with property test, a distance (neighbor) with other group of particles, and just send them to activate/deactivate.
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RE: PhysX collision interaction from different events - Possible? - by d4rk3lf - 09-20-2022, 12:36 AM

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