RayCast from camera to particle test
#1
I've a task that requires me to RayCast from a camera to a particle to decide if particle should be visible.
I have an object that is scattered with particles that are bound to that object skin. As the object rotates and the camera moves, the object will occlude some of the particle's view from the camera. I'd like to turn off the rendering or de-shape those particles and have them come back on when they are seen by the camera. So this is a continuous test.

This must be possible. Anyone have a clue as to how this would be approached?

Andy
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RayCast from camera to particle test - by AndyMurdock - 10-09-2022, 10:18 PM

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