04-09-2019, 10:54 AM
(04-09-2019, 08:36 AM)tyFlow Wrote: You can always do the same with a 'Color map' texmap in the texmap slot. Just put the expression on the color value of that texmap instead of the diffuse color value of your material and you'll get the same result. Keeps the solution flexible and avoids the specificity of a specific color value of a specific material type (not all mats have a diffuse color).
i think i need a Little help on that …
if i have multiple Emitter objects with multiple textures can i do multiple "Position object" Operators? because you can only specify one texture per Operator..