10-19-2022, 05:54 AM
Your flow would be something like:
Birth objects (pick your animated object)
Object bind (pick your animated object, and it will make particle follow it)
Time test (define frame when you want it to be used by the PhysX (dynamics)
Display
--------- you connect above time test to new event, that have
PhysX (that's dynamics)
Time test (define frame when you want your object to be shattered and explode
Display
--------- you connect above test to new event, that have
Voronoi fracture (you brake object to small chunks (type a number larger then 10 if you want more brakeup)
Speed (you give it some random speed (adjust magnitute to how explosive you want it to be=
Display
---------------------
That's the way how I would do it, but there's many ways to do it.
If you're happy with your sim, don't forget to add mesh operator in every event you want to be rendered.
Hope that helps, feel free to ask questions.
Birth objects (pick your animated object)
Object bind (pick your animated object, and it will make particle follow it)
Time test (define frame when you want it to be used by the PhysX (dynamics)
Display
--------- you connect above time test to new event, that have
PhysX (that's dynamics)
Time test (define frame when you want your object to be shattered and explode
Display
--------- you connect above test to new event, that have
Voronoi fracture (you brake object to small chunks (type a number larger then 10 if you want more brakeup)
Speed (you give it some random speed (adjust magnitute to how explosive you want it to be=
Display
---------------------
That's the way how I would do it, but there's many ways to do it.
If you're happy with your sim, don't forget to add mesh operator in every event you want to be rendered.
Hope that helps, feel free to ask questions.