Naming rules for export objects
#7
(10-19-2022, 03:15 PM)tyFlow Wrote: I see...hmm....seems like an Export Particles operator limitation now that I think about it.

The Face Fracture operator itself is fracturing things in order, correctly, when randomization is disabled in the latest builds...but the Export Particles operator is not keeping the particles sorted.

Luckily there is a workaround...the Export Particles operator has a MAXScript option that runs on particles after they are exported. You can use that to rename each object based on a custom float value - in this case you can assign their ID as a custom float and using the MAXScript option allows you to rename the corresponding object with that ID.

I've attached a file showing how it's done....just click the export button in the Export Particles operator and you'll see the objects are exported in order: "particle_1", "particle_2", etc, from topleft to bottom right.

You can see the script used in the "Objects MAXScript" rollout of the Export Particles operator. The id values are assigned in the Custom Properties operator.
This method works. Thank you very much!
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Messages In This Thread
Naming rules for export objects - by walterlee - 10-15-2022, 10:13 AM
RE: Naming rules for export objects - by tyFlow - 10-17-2022, 05:36 PM
RE: Naming rules for export objects - by tyFlow - 10-19-2022, 12:56 AM
RE: Naming rules for export objects - by tyFlow - 10-19-2022, 03:15 PM
RE: Naming rules for export objects - by walterlee - 10-19-2022, 11:57 PM

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