I wonder if it's possible to mark particles in cache file to be deleted after simulation. Sometimes it's quite tricky to tune up the system without some particles getting extreme velocity. Those particles will fly though the walls and cause other unwanted things in system. I'm looking for a way to get rid off those particles so they never existed.
When working with PFlow, I exported simulation into individual mesh objects and deleted the bad particle objects. I also randomized their material too. That way I could get both: randomizing the particles shapes and their material; 10 x shapes and 10 x materials. Then I used the Supermesher plug-in from Boomerlabs at rendertime.
[attachment=2459][attachment=2459]
When working with PFlow, I exported simulation into individual mesh objects and deleted the bad particle objects. I also randomized their material too. That way I could get both: randomizing the particles shapes and their material; 10 x shapes and 10 x materials. Then I used the Supermesher plug-in from Boomerlabs at rendertime.
[attachment=2459][attachment=2459]