Deleting individual particles from cache
#6
I haven't been using caches in a while, but I think another method you can solve this is using a birth flow and flow update with your cache.
Then you can have property test (velocity) that you will connect with event that have delete operator.
Or you can use surface test (volume in/out) and also send particles to be deleted... or both...

(answers to question on your first post)
If you disable shape in your birth flow and flow update, you should be able to replace particles with new objects, using shape operator.
For randomized material you can use multi-sub object mat, and use Material ID operator with random parameter.
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RE: Deleting individual particles from cache - by d4rk3lf - 10-24-2022, 02:47 AM

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