Density by texture
#1
Hello Friends,
I've problems to birth particles based on a texture map which is used in the diffuse slot.

I built a simple Setup:

A box with a base V-Ray Material. The only Map of this material is a checker map in the diffuse channel.

TyFlow:

A simple birth operator.
Next a position object operator (see attachement)

That's it!
But unfortunately no particles are generated.
I changed the checker to a gradient ramp with the same result.

What am I doing wrong?

Thank you for help!


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Messages In This Thread
Density by texture - by trivisor - 11-13-2022, 01:05 PM
RE: Density by texture - by tyFlow - 11-16-2022, 07:24 PM
RE: Density by texture - by trivisor - 11-17-2022, 11:56 AM
RE: Density by texture - by tyFlow - 11-17-2022, 01:44 PM
RE: Density by texture - by trivisor - 11-17-2022, 05:51 PM
RE: Density by texture - by tyFlow - 11-17-2022, 07:17 PM
RE: Density by texture - by trivisor - 11-19-2022, 07:26 AM

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