11-29-2022, 04:16 PM
@d4rk3lf
Success!
First, the movement problem: I actually used a spherical tyIcon, positioned on top of the PBomb, inside the Speed operator and told it to direct the particles out of the Icon (Direction: Icon center out) which worked like a charm.
Secondly, the Collision problem: A little more tricky but you gave me an idea. So, I exported the particles that don't move (the broken box) as an object and used this as a hidden collision object, with a normal Collision operator, which also worked almost perfectly. Some fragments before they bounce off the box's surface they go through it for a frame or two but it won't be visible to the human eye.
Thanks for the inspiration .
Success!
First, the movement problem: I actually used a spherical tyIcon, positioned on top of the PBomb, inside the Speed operator and told it to direct the particles out of the Icon (Direction: Icon center out) which worked like a charm.
Secondly, the Collision problem: A little more tricky but you gave me an idea. So, I exported the particles that don't move (the broken box) as an object and used this as a hidden collision object, with a normal Collision operator, which also worked almost perfectly. Some fragments before they bounce off the box's surface they go through it for a frame or two but it won't be visible to the human eye.
Thanks for the inspiration .