Destruction Problems
#4
@d4rk3lf

Success!

First, the movement problem: I actually used a spherical tyIcon, positioned on top of the PBomb, inside the Speed operator and told it to direct the particles out of the Icon (Direction: Icon center out) which worked like a charm.

Secondly, the Collision problem: A little more tricky but you gave me an idea. So, I exported the particles that don't move (the broken box) as an object and used this as a hidden collision object, with a normal Collision operator, which also worked almost perfectly. Some fragments before they bounce off the box's surface they go through it for a frame or two but it won't be visible to the human eye.

Thanks for the inspiration Smile.
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Messages In This Thread
Destruction Problems - by Thanos - 11-29-2022, 11:21 AM
RE: Destruction Problems - by d4rk3lf - 11-29-2022, 01:03 PM
RE: Destruction Problems - by Thanos - 11-29-2022, 01:12 PM
RE: Destruction Problems - by Thanos - 11-29-2022, 04:16 PM
RE: Destruction Problems - by d4rk3lf - 11-29-2022, 05:44 PM

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