12-03-2022, 05:31 PM
Quote:but picking a tyCached rigid body doesn't really work for some reason
Just have to disable GPU instancing on the tyCache, so that it generates usable geometry for collisions.
Quote: It kind of works when Edit Poly modifier is applyed on top (forcing it to be exposed as geometry I guess), but it's not very stable. Maybe the rapid changes and the dynamic fracturing is playing a role here?
Having a modifier on top auto-disables GPU instancing, so that's why it beings to work that way, but yea...animated mesh collisions are always going to be artifact-prone.
Having regular cloth interact with PhysX rigidbodies is always tough, because the solvers are completely independent. If you look at the official example scenes, you'll find one which contains cloth-PhysX interactions, and an explanation for how to set it up...but when you add tearing into the mix it can further complicate things.