Crowds and Phyx object elements
#3
So if using a rigged character it converts the actual bones to PhysX and not the geo that is skinned. Then we get crazy deformations. Would there be a way to make it switch to the object elements when Physx is activated?

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Messages In This Thread
Crowds and Phyx object elements - by Adam Trowers - 04-09-2019, 11:40 AM
RE: Crowds and Phyx object elements - by Adam Trowers - 04-09-2019, 04:15 PM
RE: Crowds and Phyx object elements - by tyFlow - 04-09-2019, 05:59 PM

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