Scale Birth Skeleton Operator as a group
#1
Hi, I'm new to tyflow and was wondering if someone can help me.

I am trying to make an animation in which items (furniture, trees, etc) start to show up from nothing. I already have the furniture setup, with a birth Object Operator, saving the custom properties, setting the scale 0 and rotation to 90, then I restore the custom properties and I get the desired effect.  

My problem is that I can't find a way to do the same for a dynamic tree made with a birth skeleton operator, If I try to scale this one to 0 or rotate it, each bone gets scaled or rotated individually but not the complete tree as a group, is this possible ?  If so can someone tell me how this could be done ?

Basically, how can I scale and rotate a birth skeleton as a group ?


Thanks,
Guillermo Leal
Guillermo Leal Llaguno
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Messages In This Thread
Scale Birth Skeleton Operator as a group - by glty - 12-10-2022, 02:27 AM

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