Scale Birth Skeleton Operator as a group
#4
You can bring PhysX binds over with a tyActor, but you have to add the proper operators.

In the second flow, output the rig particles from the Actor operator into another event. Then add a PhysX Shape with the same settings as your first flow, and a PhysX Bind operator set to 'actor' mode. The settings from the first flow will then be brought into the setting, allowing your actor to be dynamic.
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RE: Scale Birth Skeleton Operator as a group - by tyFlow - 12-11-2022, 01:58 AM

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