12-11-2022, 02:31 AM
(12-11-2022, 01:58 AM)tyFlow Wrote: You can bring PhysX binds over with a tyActor, but you have to add the proper operators.
In the second flow, output the rig particles from the Actor operator into another event. Then add a PhysX Shape with the same settings as your first flow, and a PhysX Bind operator set to 'actor' mode. The settings from the first flow will then be brought into the setting, allowing your actor to be dynamic.
Sorry I can't figure it out....Do you have some screen captures ? so I can understand.
Guillermo Leal
Guillermo Leal Llaguno
