See attached.
(Note: while testing this I noticed some weird behavior that happens if you scale a PhysX actor...so that's why in Event_002 of tyFlow002 I only activate the particles after 1 frame with the second PhysX Switch operator - if the particles are switched from kinematic to dynamic after 1 frame, that seems to solve the issue. The issue itself is probably a bug - I will make sure it's fixed in v1.012)
(Note: while testing this I noticed some weird behavior that happens if you scale a PhysX actor...so that's why in Event_002 of tyFlow002 I only activate the particles after 1 frame with the second PhysX Switch operator - if the particles are switched from kinematic to dynamic after 1 frame, that seems to solve the issue. The issue itself is probably a bug - I will make sure it's fixed in v1.012)